
WEXVR is a multichannel SaaS platform for immersive content. Each client operates its own channel, configured to its own needs; its content, its users, its rules. Creator access is reserved to institutions, corporates and celebrities.
The platform runs natively immersive video, and also standard 2D video and slides — projected inside the headset as an adjustable home cinema. Material that already exists works as it is. Nothing has to be rebuilt to be used.
A channel is the client’s own space: its content, its users and its access rules. Content can be published to a paying audience, with pricing set by the channel owner and payments handled inside the platform or restricted to named viewers who receive it by direct link. Both are available; which one you use depends on what you are doing.
The whole environment can run under the client’s own domain and brand. Users never transit a WEXVR address. We remain the infrastructure underneath.
Train, assess and certify. Tests inside the environment with AI-resistant proctoring, and credentials issued to Open Badges 3.0, signed, time-bound, verifiable by a third party. The same conditions apply whether you are training your own people or examining a candidate you are hiring remotely.
Tell your brand and help it sell. Immersive storytelling for the brand, and a decisive advantage where what you sell is three-dimensional, a vessel, a facility, a space. Walking through it does what a brochure and a video cannot.
Reach your people live. Real-time interaction and live streaming, with everyone inside the same environment wherever they are.
Publish immersive content to your audience and set your own price. The channel is yours, and so is the relationship with the people who watch.
Follow training and be assessed in an environment where the result can be trusted. Sit an interview or an examination remotely, under the same conditions. Earn credentials you can publish on your professional profile: signed, verifiable, and yours to show. Watch immersive content, free or paid, depending on the channel.
Remote training solved the logistics and left the substance untouched: attention drifts on a screen, any test taken remotely can now be circumvented, and the certificate at the end proves only that somebody issued it.
Inside a channel, training is delivered immersively, assessed with AI-resistant proctoring, and closed with credentials issued to Open Badges 3.0 — signed, time-bound, and verifiable by a third party. The same conditions apply whether you are training your own people or examining a candidate remotely.
Courses are assembled from blocks, questions can be generated from the content itself, and the material you already have works as it is.
A brochure describes a product. A video shows it. Neither lets anyone walk through it — and where what you sell is three-dimensional, that is where the decision is made.
Inside a channel, a company tells its story immersively and puts a client inside the thing itself: a vessel at the yard, a facility, a space on the other side of the world. Access can be open to everyone or restricted to named viewers, which is usually what matters when the audience is a shortlist of buyers.
The channel runs under your own domain and brand.
An audience will always be larger than any venue that can hold it. The people who could not get in have no alternative today.
A channel lets a talent publish immersive content directly to that audience, at a price they set, with payments handled inside the platform. The relationship, the brand and the revenue stay theirs. Live streaming brings the audience inside an event as it happens, wherever they are.
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Explore live channels, immersive content, and the WEXVR partner network.